3D Trellis

The fastest way to turn one image into a 3D model

Drop in a photo or a short prompt and get back a textured, watertight mesh with usable topology — ready to import, not ready to repair.

Rated by artists who ship assets every week

ArchitectureArchitecture
CharactersCharacters
ProductProduct
VehiclesVehicles

Export to the formats your pipeline already speaks

  • GLB
  • GLTF
  • OBJ
  • FBX
  • STL
  • USDZ
  • PLY
Capabilities

Built for the part of 3D that usually eats the week

Geometry, texture and topology are handled in one pass, so what lands in your scene is a finished asset rather than a starting point.

Single-image reconstruction

One clean reference photo is enough. Silhouette, proportion and surface detail are recovered together instead of being guessed one at a time.

Structured latent geometry

The model reasons about volume in a structured 3D representation, which is why thin parts, handles and concave shapes survive the conversion.

PBR-ready textures

Colour, roughness and normal detail come baked onto the mesh, so your asset reads correctly under the lighting rig you already use.

Multi-view conditioning

Have more than one angle? Feed several references and the result stays consistent across the sides the camera never saw.

Clean, usable topology

Output aims at even quad-friendly density with sane polycounts, so retopo is an optimisation step and not a rescue mission.

Everything downloads

Grab the mesh in the format your engine, renderer or slicer expects. No viewer lock-in, no watermark baked into the geometry.

Workflow

Three steps between a reference and an asset

No install, no CUDA toolkit, no GPU of your own. The whole loop runs in the browser tab you already have open.

  1. 01

    Upload or describe

    Drop in a photo, a product shot or a concept sketch — or skip the image entirely and write a short description of the object you want.

  2. 02

    Pick your detail level

    Choose how dense the mesh should be and whether textures are baked. Preview the result before you commit to a full-resolution run.

  3. 03

    Export and keep working

    Download the finished mesh and open it wherever you normally work. Re-run with a tweaked reference whenever a variant is needed.

Generation times depend on the detail level you choose and on current queue load.

Use cases

What people actually build with it

The same conversion serves very different pipelines — these are the four we see most often.

Game assets

Props, set dressing and background objects that need to look right at play distance without a week of modelling each.

Product visuals

Turn a catalogue photograph into a rotatable model for a configurator, a landing page or an AR try-on.

Concept to 3D

Take a sketch or a moodboard image and get a blockout you can light, frame and present the same afternoon.

3D printing

Generate a solid, watertight body from a reference image and take it straight into your slicer for a test print.

FAQ

Questions worth answering before you start

The things people ask in the first five minutes.

A single, sharp photo of the whole object on a plain background, lit evenly and shot roughly at three-quarter view. Avoid heavy shadows, motion blur, reflections and crops that cut off part of the subject — anything the camera could not see has to be inferred, and that is where quality drops first.

Your next asset is one reference image away

Start with a photo you already have. If the result is not what you wanted, change the reference and run it again.

No install required — everything runs in the browser.